![]() ![]() PC specifications: CPU: Intel Core i5 2500K 4. How to replicate: Enter ingame and move the camera a bit However on the main screen it says r3876. My PC specs are: Intel Core I5 2.4 Ghz, Ati Radeon HD 5650, 4gb Ram, Windows 7 圆4. OpenGL and D3D11 Software renderers both work fine (if you see stuff pop-in and out of view, it's the wide screen patch) Graphical problems such as corrupted textures, missing effects, clipping light sources, burn-in or transparent objects being opaque can usually be solved by switching to the software renderer by pressing F9 while the game is running or via GSdx's config panel. I am having graphical problems with two guitar hero games: Guitar Hero 3 and Guitar Hero Aerosmith. ![]() So, this glitch stays on the screen constantly, moving over the terrain with the character. Just note that this isn't the only graphical glitch, there's another one that seems to happen very randomly at stage 1 just after you go out the window. And my specs are as follows: FX-8320Stock. Anyways, to get around this issue, turn on 'Disable Depth Emulation' hack. D3D11 is a bit worse but looks like the exact same issue. Yeah, so here's the graphical glitch (Outlined in red) And here's my configuration. Description: When using GSdx OpenGL/D3D11 Hardware backend textures of everything rendered look garbled and flicker with different colors (distant buildings, ground you walk on, character model etc). Quote: The eyes and shadows are the only graphical glitches in that game so 'pretty bad' is an overstatement, and there is a workaround for the shadows at least: Skipdraw 2 in HW Hacks fixes the shadows at least, I'm uncertain if there is a workaround for the eyes yet, though if you are using the. ![]() Plugin settings: Defaults, tested with native, scaling, opengl depth, all accurate options, accurate date, nothing affected the issue. BIOS: USA v01.60, PCSX2 crashes during tutorial on safe preset, heavy graphical artifacts from beginning. Plugins used: GSdx, SPU2-X, Lilypad, Linuz ISO/Gigaherz CDVD,rest null plugins ![]()
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